Our first attempt at building an interesting combat system was a naïve try to emulate the Civilization 5/6 system, also known as the “one unit per tile” system (abbreviated 1UPT), and figure out if we could slap
Category: english
Simultaneity in 4X games: I. Movement
There are several reasons why 4X strategy games are, more often than not, turn-based. First of all, let’s be honest, it is a lot simpler to code for multiplayer when time isn’t freely flowing: there is mostly no need for live synchronization between local and server environments, and ping is never an issue (that is A LOT of work that can just be skipped). Second, there are many gameplay advantages, the most prominent of which
Welcome to Almanach: Of Empires and Sorcery
If you are here, it probably is because you somehow found out about Almanach, an upcoming grand strategy game, and are curious about it. Who are the people behind it? What is Almanach about and